Omega Broadcast
Code Structure
Omega Broadcasting functions are organized within two primary files:
Header File: Located at
src/base/Broadcast.h
, this file declares various functions of theBroadcast
. These functions are distinctively overloaded to accommodate multiple broadcasting needs. The key differentiators for these overloads are based on:The types of variables being broadcasted.
The specific ordering of function arguments.
Implementation File: The actual implementations of these declared functions are found in
src/base/Broadcast.cpp
.
IBroadcast Interface
Parallel to Broadcast
, there is the IBroadcast
interface. Currently under
development, IBroadcast
focuses on overloading functions for non-blocking
broadcast operations. This aspect of the Omega Broadcasting system is
designed to provide more efficient and asynchronous communication capabilities.
Integration with MPI
At their core, the Omega broadcast functions serve as wrappers around the MPI (Message Passing Interface) broadcast functions. They are intricately designed to:
Retrieve values from the Omega Environment.
Utilize Omega-specific data types.
Seamlessly feed these values into the standard MPI functions for effective broadcasting.